For our next few posts, we wanted you all to get a chance to meet the team members behind the creation of Hexile. First up is Noah! Noah is a junior undergraduate majoring in History and Literature and minoring in Computer Science. He has been playing games all his life, enjoys a good book, and mains Zerg in Starcraft II.
How did you get involved with Hexile?
I got involved with Hexile when Eddy approached me in early 2017 about writing for a game he was working on. We'd met the year before at our college's game development club and he seemed to know what he was talking about, so I was happy to get the call. He gave me the pitch and it sounded like it would be a fun project to work on, so I said yes. Our ideas got bigger and better and more ambitious, and so did my involvement with the project.
What kind of stuff do you do for the game?
I started out as a writer, but as the game became larger I got the chance to apply my more technical skills. I've helped to design major gameplay features, draft levels, and implement mechanics. Recently I've been focusing on environmental level design and prototyping puzzling and platforming gameplay as we prepare to show our game at Boston FIG.
What kind of stuff do you like to do outside of Hexile?
I like to play and design add-ons for Dungeons and Dragons, watch way too many YouTube videos, and play games. I'm also an editor for my school newspaper and a technology and design consultant for a number of other student organizations.
What’s your favorite video game? (Alternatively, what are you playing and loving right now?)
My favorite game would have to be Faster Than Light. I'm currently playing through Telltale Games' "The Walking Dead" series and loving it to death (ba-dum tss)!
Why do you think Hexile is a cool project?
Hexile is a cool project because I think we're telling a story that not many folks have told before. We want this to be a game that's fun to play for people of all skill levels, but we think that the game will also encourage folks to engage in a bit of introspection. I think the best games, like any entertainment media, are the ones that stick with you after you finish them. The media we consume becomes a part of who we are, and I think that Hexile is a game which is conscious of that fact and strives to be worthwhile not only as entertainment, but as a cultural experience.
Thanks for reading, and thank you, Noah!
See you next week,