My name is Olivia, and I’m one of the writers who’s been working with Eddy on Hexile. Since summer began the team has been able to devote more time to the game, and there’s a LOT to report!
Since our last blog update, Hexile has:
Our next milestones are about refining and narrowing our list of prototyped abilities to the ones that make for the best player experience, and beginning level design! We’re going to start posting updates here more frequently, to do a better job of keeping people in touch with our progress!
Grateful for your support, as always. Thanks for reading!