Fall Development Update

October 17, 2018

What we've been up to since our last development update, and some news!

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Collaborative Writing is Hard, But Worth It: How We Wrote the Script for Our Indie Game

October 11, 2018

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Preparing for an Indie Games Conference

October 4, 2018

Read our thoughts about the value of conferences and how to prepare for them.

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Micro-Update and BostonFIG Fest

September 26, 2018

A quick summary of how we've been preparing to debut our demo at the Boston Festival of Indie Games.

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The Challenges of Gatekeeping in a Manipulable Environment

September 19, 2018

Read about some of the unique challenges we've faced during level design.

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End of Summer Development Update

September 12, 2018

Here's a peek at what we've been up to in August and September.

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Meet the Team: Eddy!

September 11, 2018

The last post in our Meet the Team series! Meet our fearless leader and the founder of Dystrophic, Eddy!

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Meet the Team: Olivia

September 10, 2018

Get to know Olivia, marketer and script writer (and writer of our beloved development blogs)!

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Meet the Team: Austin!

September 7, 2018

Get to know Austin, our resident Skeptic!

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Meet the Team: Jess!

September 6, 2018

Get to know our newest team member, Jess!

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Meet the Team: Noah

August 30, 2018

The first in our series of posts meeting the team behind Hexile!

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Difficulty in Games: A Question of Accessibility

August 23, 2018

This week, the Dystrophic team shares its thoughts on game difficulty and how it contributes to the game experience.

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Modifying Pre-Made Assets To Fit Our Game Aesthetic

August 16, 2018

This week, we’re taking an in-depth look at how we modified pre-made dungeon ruins assets in order to fit the aesthetic look of our game.

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Buying Pre-Made 3D Models: Asset Flip, or Effective Budgeting?

August 9, 2018

Dystrophic is using pre-made 3D assets for Hexile, and we want to talk about why that choice was the right fit for our studio.

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Midsummer Development Update

August 2, 2018

Happy August! The summer is flying by, and we’ve all been working really hard on the game.

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How to Make a Video Game with Remote Team Members

July 27, 2018

For this week’s development blog, we thought we’d share a few things about how we run our game studio with remote team members.

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Hexile Accepted Into BostonFIG Digital Showcase

July 18, 2018

Hexile has been accepted into the 2018 Boston Festival of Indie Games’s Digital Showcase!

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Draining Hex Energy

July 12, 2018

This week’s update is about some of the specific gameplay mechanics we’ve been working on.

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Summer Development Update

July 5, 2018

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Hexile: Alpha 0.2 New Features

April 20, 2018

A summary of the new features in Alpha 0.2

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Dystrophic Wins Best Technical Innovation @ NESGDS

April 20, 2018

April 18th, 2018 Microsoft Campus, Burlington MA: Dystrophic Wins Best Technical Innovation @ NESGDS

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