
What we've been up to since our last development update, and some news!
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Read our thoughts about the value of conferences and how to prepare for them.
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A quick summary of how we've been preparing to debut our demo at the Boston Festival of Indie Games.
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Read about some of the unique challenges we've faced during level design.
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Here's a peek at what we've been up to in August and September.
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The last post in our Meet the Team series! Meet our fearless leader and the founder of Dystrophic, Eddy!
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Get to know Olivia, marketer and script writer (and writer of our beloved development blogs)!
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The first in our series of posts meeting the team behind Hexile!
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This week, the Dystrophic team shares its thoughts on game difficulty and how it contributes to the game experience.
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This week, we’re taking an in-depth look at how we modified pre-made dungeon ruins assets in order to fit the aesthetic look of our game.
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Dystrophic is using pre-made 3D assets for Hexile, and we want to talk about why that choice was the right fit for our studio.
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Happy August! The summer is flying by, and we’ve all been working really hard on the game.
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For this week’s development blog, we thought we’d share a few things about how we run our game studio with remote team members.
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Hexile has been accepted into the 2018 Boston Festival of Indie Games’s Digital Showcase!
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This week’s update is about some of the specific gameplay mechanics we’ve been working on.
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April 18th, 2018 Microsoft Campus, Burlington MA: Dystrophic Wins Best Technical Innovation @ NESGDS
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